

What is surprising is that all the loading quality does is restrict you to one attack per action, bonus action, or reaction. Crossbow is better than ever!: The light crossbow has the loading quality, which is no surprise.And of course, both Ray of Frost and Shocking Grasp only do 1d8 damage, which puts them even further behind the crossbow in the damage department. Shocking Grasp is arguably the most useful, but it’s melee only it’s really best as a way to do some damage and still withdraw (presumably to pull out your trusty crossbow).


Ray of Frost has some use in the first round of combat or when an enemy if fleeing, interfering with their ability to approach and escape effectively, but its utility is limited during the bulk of combat when significant movement across the battlefield tends to become less important. Fire Bolt is good for environmental effects, like setting an oil slick on fire or lighting a torch, but has no direct effect when used against a target. In short, the effects of these spells are very situational.

A layperson may be forgiven for assuming that a low level wizard doesn’t really need a crossbow after all, they have plenty of cantrips they can fall back on to do a wide variety of elemental damage. They had at least 2 powers they could use over and over again to do solid damage equivalent to a basic melee strike (often with very cool added bonuses).Īlas, in 5e the crossbow comes to the forefront again. You must use the new roll.One of the nice things about D&D 4e was that wizards and other spellcasters got to step back from the old routine from previous editions of relying on the crossbow during easy fights or after they expended their paltry assortment of spells at low levels. When this happens, the target takes an extra 1d6 piercing damage.ġ | You can reroll one of the weapon’s damage dice, even if it was a matching number. When you hit with an attack using this weapon and roll three of the same number on its damage dice, use the matching number to determine what effect occurs using the table below. Scoring a critical hit with this magic weapon doesn’t double the weapon’s damage dice, and when you roll a 1 on an attack roll made with it, the weapon jams and can’t be used again until the end of your next turn.Ī target hit with a ranged attack from this crossbow takes 3d4 piercing damage, instead of its normal damage. This crossbow once belonged to a savage gambler.
